About Algitt

In 2008, Founder, Stephen Scott, decided he wanted to make games his way and opened up a studio.  Algitt Studios LLC was born, and opened its doors in Late 2008.  Algitt (pronounced AL - GET) is an Indie Video Game Development company, in Redmond WA, USA.

Algitt was created with the purpose of developing all sorts of games, with the focus around Co-Operative Play, Replayability, and Fun.  Algitt currently develops games for the PC, Mac, and Xbox 360 (through the Xbox Live Indie Games service), but Algitt is always looking to expand to more platforms.

Game History

Algitt released its first game, ManaGen in March 2009.  ManaGen held the #5 Most Downloaded Action Puzzle Game on Download.com for several weeks.  ManaGen was a testrun for the company, looking to see how much quality they could pack into a short project (only a 4 week turnaround).

We are currently working on Munkie Wrench (late Summer 2009), a 2D Platformer (2009), and Warlord Kingdoms (2010), all have pages up in the games section.

Contributing Staff Previous Work

The Staff (outside of Stephen), changes from project to Project.  But the contributing staff to previous and/or current Algitt projects, have worked on the following games:

- Be a King (300 AD)

- Hooligans (DigiPen)

- Oneiro (DigiPen)

- Brutal Beatdown (DigiPen)

 

      Founder

Stephen Scott

 

From a young age Stephen always had a passion for Art and Video games.  As he started to play more and more games, he realized his future was destined to be in the game industry.  He took art courses in Flash and Photoshop, and C++, and even game creation in Middle school.

After Highschool he decided that DigiPen would be his best bet to make it into the Game Industry.  He entered DigiPen's Bachelor of Fine Arts Degree (in Production Animation) in 2005.  There he worked on the Independent Game Developer's Festival Entry, Oneiro, as well as Brutal Beatdown, a Guantlet styled Beat'em Up.

During his time at DigiPen Stephen worked for InternalDrive.  There he taught teens courses in Video Game Creation, 3D Game Design (using the Unreal Engine), Game Modding (with Unreal Tournament 3), and many more.

After teaching game creation, Stephen felt like he understood his market well enough to branch out on his own, opening Algitt Stuidos LLC in December 2008.

 
     

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